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The Game Industry Correction

The average AAA game costs $60, despite inflation. Publishers and game studios have taken to DLC, Season Passes, and microtransactions to offset the costs and make their products last longer once they’re in the market. But that’s not enough. A game can’t merely make its money back; it must exceed all previously set bars to […]

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Making Vulnerable Games

Vulnerable games are games that are themselves in front of players. Like seeing a person open up and share themselves with someone they trust, vulnerable games take a chance at trying to connect with the player by “being themselves” rather than hiding their true selves under layers of misdirection. While opening themselves up allows players […]

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Owning Your Criticism

I’m not going to single out anyone or pretend that I have the power to tell people what they can and cannot do. I’m not going to say that a person’s views or values are invalid or worthless based on my knowledge or beliefs because I acknowledge that I’m a person. My experiences, friends, family, […]

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Understanding Creative People

­We see them splashing inspiration on a canvas, and the results look amazing. They bring the imaginary and the abstract into our world, shaping how we look at reality. They speak in arcane tongues, weaving speech spells that enhance our everyday. They create, and they can’t help themselves. These are creative people, and they are […]

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Don’t Change, Iterate!

In the game industry, developers love sharing their experiences with others. By sharing their experiences, they allow others to learn from their mistakes while internalizing the lessons they’ve learned. But what I find is that a lot of developers do not differentiate between change and iteration: “So for our platformer, we had a jump mechanic. […]

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Games as a Medium

Over the past couple of decades, video games have become a popular form of entertainment that millions of people enjoy daily. They allow us to experience wonderful worlds, interesting characters, and overcome obstacles that create a feeling of accomplishment. In this post, I would like to briefly look at games as a medium of human […]

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